Pocket Imperium: Prosperity (2015)
Playtime: 45
Min. Age: 0
Players: 2 - 4
Publisher: Games Factory Publishing, LudiCreations
Designers: David J. Mortimer
Artists: Todd Sanders
Mechanics: Simultaneous Action Selection, Area Majority / Influence, Action Queue, Modular Board
Min. Age: 0
Players: 2 - 4
Publisher: Games Factory Publishing, LudiCreations
Designers: David J. Mortimer
Artists: Todd Sanders
Mechanics: Simultaneous Action Selection, Area Majority / Influence, Action Queue, Modular Board
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Pocket Imperium: Prosperity adds yet another layer of strategy to Pocket Imperium's minimalist gameplay. You must now guide your star empire to take advantage of changing new opportunities appearing across the galaxy.
At the beginning of the game, players set the Prosperity cards face-down in a row, which represents the new opportunities and bounty available to those who dare seize them.
Each round of the game, the next round's Prosperity card is revealed, allowing for players to plan to occupy specific systems, raise fleets or take over Tri-Prime, all of which reward the player with additional points.
Each card will also reward players with additional actions, depending on if they played a command card at a certain time in their turn, representing certain actions being more efficient due to market conditions.
Prosperity is meant for those who are looking for more of a "gamer's game" out of Pocket Imperium. It is appropriately sized for a microgame, and offers additional choices at both the tactical (action timing) and strategic (changing goals for bonuses) levels.
At the beginning of the game, players set the Prosperity cards face-down in a row, which represents the new opportunities and bounty available to those who dare seize them.
Each round of the game, the next round's Prosperity card is revealed, allowing for players to plan to occupy specific systems, raise fleets or take over Tri-Prime, all of which reward the player with additional points.
Each card will also reward players with additional actions, depending on if they played a command card at a certain time in their turn, representing certain actions being more efficient due to market conditions.
Prosperity is meant for those who are looking for more of a "gamer's game" out of Pocket Imperium. It is appropriately sized for a microgame, and offers additional choices at both the tactical (action timing) and strategic (changing goals for bonuses) levels.
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The game was also published under these names:
Pocket Imperium: Prosperity ,
Pocket Imperium: Dostatek
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ag.gameitem.lastUpdated: 2025-04-24 03:55:32.945